Description:
A multifunctional hardware/software solution that enables a cyclist to move within a virtual environment and interact with its objects.
Features:
The solution consists of a bicycle (road, mountain, etc.) mounted on a stand, equipped with a steering angle sensor, wheel speed sensor, load simulation system, trackball, and a universal controller for data exchange between the bicycle and a computer, as well as software for user interaction with the virtual environment. Sensor signals are transmitted to the computer, and the software uses them to position the cyclist within a 3D virtual environment and adjust sound and power load (for example, simulating increased pedal resistance during uphill climbs).
Both the bicycle and the cyclist are represented by corresponding 3D models in the virtual environment. The bicycle model shows pedal and wheel rotation, as well as real-time steering. The cyclist is represented by a 3D character model (seated on the bicycle) that follows the movements of the real cyclist’s arms and legs, and the head when using a head-mounted display (HMD) with a head tracker. This creates the illusion of real movement within the virtual environment and provides opportunities for interaction with virtual objects and characters.